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  Wish  Interview with Dave Rickey  

 

"We've made a decision not to hand-make any quests for Wish that don't either tell a story, or make a difference in the world. We feel it's better to have a few hundred *good* quests, than a few thousand that could just as easily have been generated by an automated system once you strip away the labels."

 

 

 

  Frontier 1859  Interview with Cosmic Origins Posse  

 

"It is amazing how each step is revealing a growing interest, and the lack of hostility from the community is ushering in a kind friendly nature to the foundation of our development. They are really asking for something new, something wholesome - and we cannot disappoint them."

 

 

 

  Ballerium  Interview with Eyal Netanel  

 

"In the beginning there was also a phenomenon of an A.I. which was too curious, so curious that it tried to "find the end of the world" by endlessly exploring it, but that has also been fixed.  If only we could fix the bugs in people's behavior that easily, our life would have been much better, don't you think?"

 

 

 

  StarLock  Interview with Mike Snyder  

 

"Although my wife insists I'm NOT a nerd, I've always felt that being a computer programmer doesn't make you a nerd, it's BEING a nerd that affords a person the time it takes to become a programmer."

 

 

 

  Atriarch  Preview by David Moore  

 

"With their upcoming sci-fi mmorpg, Atriarch, developer World Fusion aims to bring something fresh and different to the persistent world table.  How so?  By doing away with them tired ol' humans comepletely and focusing on alien species, organic construction and empire building - that's how!"

 

 

 

 

 

 

 

 

Wish © 2003 Mutable Realms, Frontier 1859 © 2002/2003 Cosmic Origins, Ballerium © 2002 Majorem, StarLock © 2002  Prowler Productions,  Atriarch © 2001 World Fusion

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