gamebunny:
Thanks
so much for agreeing to tell us a bit more about Carpe Diem. Let’s
start with a question on what first grabs the eye, the game’s
graphics. The art style seems to be a mixture of medieval realism
and cartoony Anime. It seems to work. Tell us a bit about the art
team and how this style was decided upon.
Jon Latham
(Persistent Worlds):
Thanks,
we think it works well. (but then we are biased!).
In creative terms we wanted a game that looked totally different to
everything else out there.
I
feel at the moment that everyone is trying to get to photorealism,
and therefore everyone is ending up looking the same (just take a
look at screens of “Commandos: Strike Force” vs “Rainbow
Six” for example). Don’t get me wrong, this can be beautiful -
just like Elder Scrolls IV: Oblivion.
But photorealism is quite a high art to get to and costs a
lot. The other problem with it
is that the games will only play on top end machines.
In choosing a different look, we gave Carpe Diem some
personality of its own and it still plays on most machines, even if
they are low spec. It was the
big argument at the time between World of Warcraft and EQII and it
does not appear to have done World of Warcraft any harm at all!
gamebunny:
The
“Possession System”, whereby two players combine into one
fighting unit sounds exciting and original. Describe how this
actually works in-game.
Jon Latham:
The
possession system is unique to Carpe Diem and allows two characters,
the human and the fey, to work together as one. The human manoeuvres
the characters around the game whilst the fey works her magic
and casts the spells at the enemy. A bit like flying a world war II
bomber where you have a pilot and a tail gunner doing the firing (if
you get the analogy!)
gamebunny:
Much
focus is placed on player mounts, which seems like a good idea (I
love my various mounts in other games). Can you elaborate a bit on
mounts having their own character development? How much is there in
the way of mount skills and customization?
Jon Latham:
A
lot! The first part of the game involves finding your mount,
training them up and customizing the armour. Each character has
their own type of mount. The humans have horses, the fey have
armoured bears and the dragonbloods have ferocious bull type beasts.
The mounts themselves have their own skill systems and fighting
styles (Its great seeing armoured bears throwing boulders at your
enemy). But beware if you don’t look after your mount they
will die.
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