|

News
News Archives
Features
Previews
World List
Links
Contact Us
Rants
Comix
Join the Crew
|
|
| |
A Chat with Chan -
Acclaim Games Interview |
|
|
|
Surprise
#1 - Acclaim Games is back from the dead! Surprise #2 - Acclaim is now
focused on publishing PC-based multiplayer online games, both massive and
not so massive. First up from the newly resuscitated company is
kid-friendly, 'minorly' multiplayer game, BOTS and
ancient-China-based, martial arts MMO, 9DRAGONS.
We
were immediately intrigued by this promising turn of events and grabbed some
chat-time with Acclaim's Brand Manager, Ken Chan. Read on for the results...
|
gamebunny:
Firstly, the big questions on everyone’s mind
– why revive Acclaim and why the somewhat surprising focus on
multiplayer online gaming?
Ken Chan:
Believe it or not, Acclaim was once a great
brand. Howard's, our
CEO, vision is to bring the greatness back into the brand. We didn't think the way to do this was to rehash old titles
so we're taking the new focus. Multiplayer
online games are where the most fun is going to be in the
foreseeable future, that is definitely where we want to be.
gamebunny:
I
don’t wish to be harsh – but do you agree that in some way
Acclaim needs to make up for past transgressions in order to prove
itself to the gaming public? Console titles such as Street Fighter: The Movie, The Game and BMX XXX weren’t so hot.
Ken Chan:
I totally agree that we’re going to be held to a much higher
expectation given the old Acclaim’s history. However, I hope that
consumers understand that we’re not trying to do the same old
thing better; we’re going to be exploring new territory and aiming
to set the bar as high as possible. Finally, the main difference is
that our products are organic and will be continually improved. I
think the public will be more understanding because we’re going to
include them in every step of the way.
gamebunny:
I know it’s a bit early for 9 DRAGONS details but is there anything about the game you can share
with us to whet our appetites?
Ken Chan:
I'm really excited about this game, it's an Asian
martial arts inspired theme, so that itself is just very exciting. Almost every MMORPG out there has a monk or monk like class
and I think that's really a nod towards the martial arts. I don't know why someone hasn't done it sooner. The game itself will
be rich with cultural artifacts that
have real Asian roots. For
example, instead of mana, the game talks about Chi, or the energy
that martial artists believe is in our body. A lot of the game is based in reality and I think that makes
it very rewarding to fans of martial arts. There will be over 400 unique martial arts styles and about
500 different weapons. How
cool is that?! |
 |
gamebunny:
Do you have plans
to bring over and localize any other Asian-made MMOs or perhaps
develop your own fresh IP?
Ken Chan:
We really want to bring the best games out there
to our consumers, regardless of origin. Frankly, the Asian MMO industry is light years ahead of us
here and they're really good at whipping up that secret sauce that
makes these games so fun. Mmm,
such good sauce, maybe we'll make our own but sometimes it's easier
to get it pre-packaged.
gamebunny:
Why do you think they're so far ahead of us? Does it all come down
to a mass of Internet Cafes and extensive Broadband access? Do you
think we’ll ever catch up or even surpass the Asian market when it
comes to online gaming?
Ken Chan:
I have to confess, I wish I knew the Korean secret sauce that has
made online games so mainstream there. You’re right though, no
doubt Internet Cafes and Broadband played an important part to it.
However, we’ve had internet cafes and our broadband numbers are
getting up there as well, so why haven’t we gotten there?
I think a large part
of it is a supply side issue. The industry went down a slippery
slope towards the Hollywood model, that is, big budgets, big
splashes and formulaic content. As long as we continue to cater to a
narrow demographic (which, don’t get me wrong, is very lucrative),
there will always be a lack of supply for a more general audience.
Someone has to start taking some risks and create content for the
rest of the public. Once that happens, games will be a more
acceptable form of entertainment. The stigma will go away; the bad
press should decrease (no offense to present company). We’ll
definitely get there and we’ll definitely be bigger, more creative
and more fun than the Asian market but it’ll take steps.
I know this is going
to sound ridiculously self-serving but I believe Acclaim can nudge
us toward this goal. We’re bringing some good content over here
and eventually, we’re going to figure out the sauce that works for
the U.S. market and then we’ll really shake things up.
|
|
Step to PAGE 2
|

9Dragons and BOTS
©2006 Acclaim Games, Inc.
Site Contents ©2006 moorentertainment |
|
|