Hello everyone. There’s been a good bit of MMO news piling up in the past few days so I’m going to lay a helpful list on you. Click away on anything that tickles your fancy!
Mythic have announced a free “expansion” for WARHAMMER ONLINE entitled “Call to Arms“. The add-on arrives in March and features two new player classes, Dwarf Slayer and Orc Choppa, three in-game live events, a new RvR Scenario and more. Get the official word and/or read Wandering Goblin’s look or The Common Sense Gamer’s opinion for more.
“Witty” fairytale “Parody” MMO, SECONDHAND LANDS has launched. Hit the official site for the free download and begin playing as either a sheep or a wolf. Is the game really an actual “MMO”? Only one way to find out, I guess.
SOE’s John Smedley chats with Gamasutra about the EVERQUEST franchise and the PS3. Reading between the lines, I’m thinking we may see EVERQUEST ONLINE ADVENTURES for the PS3 in the near future. Or perhaps even EVERQUEST III as a PS3 exclusive.
Flying Lab Software, makers of PIRATES OF THE BURNING SEA, have announced that their next title will be a “casual” “family friendly” MMO created in partnership with trading card kings Upper Deck. FLS CEO Russell Williams is interviewed at GameDaily about the new endeavor.
Apparently, WORLD OF WARCRAFT now qualifies as a religion. At least, according to this fellow’s Colorado University thesis. Hey, why not. Light be with you.
“John Smedley on EQ:
Gamasutra: In part because the EverQuest community has been going for ten years at this point, some people say it’s narrowing down to only including the most hardcore of players. Do you agree with that assessment?
JS: Well, it’s still one of the largest MMOs in North America. It also happens to be one of the most profitable, and we’re still acquiring new customers. So I don’t think we’re there yet.
I think it is certainly harder-core than EverQuest II or [World of Warcraft] or some other games, mostly because we made the game we made ten years ago — actually thirteen years ago, if you count the development time — and gaming tastes have changed. There are a lot of things in EQ that we probably wouldn’t do twice, but that’s part of the attraction for some people. I think it’s fair to say it’s harder-core.”

